AR/XR · Product Management

World's Away Festival

Lead Product Manager for immersive Mixed Reality festival experience reaching 7,400+ attendees. Delivered interactive 3D maps with live data, geo-located AR art installations, and gamified scavenger hunt achieving 95% adoption rate and 60% visibility increase for Augmento.

Role Lead Product Manager
Duration 4 Months (Dev to Event)
Company Augmento (Title Tech Sponsor)
Location Monterey, California
95% Festival Adoption
7,400+ Active Users
60% Brand Visibility Lift
2x Engagement Increase

Project Overview

World's Away Music Festival in Monterey, California represented Augmento's largest and most ambitious activation to date. As Title Tech Sponsor, we were tasked with transforming the traditional festival experience through cutting-edge AR/XR technology—and I owned the product from concept to launch.

This wasn't just an app—it was a complete reimagining of how attendees navigate, discover, and engage with a music festival. Over four months, I led product strategy, coordinated cross-functional teams across continents, defined UX flows, and delivered a production-ready application that became the festival's central engagement platform.

🎪 Image: Monterey County Fairgrounds transformed into Mixed Reality playground

My Role & Responsibilities

Product Strategy & Vision

As Lead PM, I owned the entire product lifecycle working directly with Augmento's CEO and the festival organizers:

Cross-Functional Team Leadership

Managed a globally distributed team spanning design, engineering, and operations:

🗺️ Image: Interactive 3D festival map showing live artist schedule and AR waypoints

Key Product Features

📍 3D Interactive Map

Real-time festival navigation with live data showing current and upcoming artist performances, stage locations, and attendee services

🎨 Geo-Located AR Art

20+ AR installations placed throughout festival grounds, discoverable by physical location. Attendees unlock unique digital art experiences tied to specific spots

🎯 Gamified Scavenger Hunt

Point-based game encouraging exploration—collect AR artworks, check-in at stages, discover hidden installations to earn rewards and compete on leaderboards

⏰ Live Schedule Integration

Dynamic artist schedule with real-time updates, personalized notifications for favorited acts, and set reminders to never miss a performance

Product Development Process

Phase 1: Discovery & Planning (Month 1)

Phase 2: Design & Prototyping (Month 2)

Phase 3: Development & Testing (Month 3)

Phase 4: Launch Preparation (Month 4)

📱 Image: App screens showing AR scavenger hunt interface and leaderboard

Overcoming Key Challenges

⚡ Challenge: Outdoor AR Tracking Reliability

Problem: AR experiences traditionally work best indoors with controlled lighting. Festivals are outdoors with variable sun positions, crowded spaces, and moving attendees.

Solution: Worked with engineering to implement hybrid GPS + visual tracking. Used GPS for general proximity detection, then switched to marker-based AR for precise placement. Tested extensively in similar outdoor environments.

Result: Stable AR experiences with 90%+ successful activation rate even in bright sunlight and crowded conditions.

📶 Challenge: Network Congestion with 7,400 Users

Problem: Music festivals typically have overwhelmed cell networks. Our app needed real-time schedule updates and AR content loading.

Solution: Implemented aggressive caching strategy—pre-loaded AR assets and schedule data on app install. Live updates occurred during low-traffic times (early morning). Offline mode for core features.

Result: App remained functional even during peak network congestion. User complaints about connectivity were minimal.

🔋 Challenge: Battery Life Management

Problem: AR and GPS are battery-intensive. Festival-goers needed app to last 8+ hours without access to charging.

Solution: Worked with eng on power optimization: GPS polling intervals reduced, AR rendering throttled when inactive, background refresh limited. Added low-power mode toggle.

Result: Average battery consumption: 15-20% over full day, within acceptable range for festival experience.

Results & Impact

User Adoption & Engagement

95% Attendee Adoption
7,400+ Active Users
2x Engagement vs. Previous Year
65% Scavenger Hunt Completion

Business Impact for Augmento

Client Feedback

💬 Festival Organizer Testimonial

"Linda transformed our vision into reality. The app became the centerpiece of the festival experience—attendees constantly talked about discovering AR art and competing on the scavenger hunt. Her ability to coordinate teams across time zones and deliver flawlessly was exceptional."

🎊 Image: Attendees engaging with AR art installation using the festival app

Key Lessons Learned

1. Design for Context, Not Just Features

Festivals are loud, crowded, and chaotic. UX decisions had to account for distracted users, glare on screens, and need for instant comprehension. Simple, bold UI won over feature-rich complexity.

2. Technical Constraints Drive Creative Solutions

Network/battery limitations forced us to get creative with caching and offline modes. These constraints actually improved the product—users didn't need perfect connectivity to have a great experience.

3. Gamification Drives Engagement

The scavenger hunt mechanic transformed passive attendees into active explorers. People who might have stayed at one stage all day were motivated to discover the entire festival grounds.

4. Cross-Timezone Collaboration Requires Process

With team members in California, Europe, and Bali, async communication tools (Slack, Otter AI, Figma comments) were essential. Clear documentation and recorded decisions prevented miscommunication.

Reflection

World's Away was a masterclass in end-to-end product management under pressure. Balancing technical constraints, creative ambitions, and tight deadlines while coordinating distributed teams taught me that successful PM work isn't about perfect plans—it's about adaptive execution and clear stakeholder communication.

Seeing 7,400 people actively using something I helped build, watching them discover AR art and compete on leaderboards, validated every late-night sync with Bali and every technical compromise we made for battery life.

This project proved Augmento could deliver enterprise-scale AR experiences, led to contract renewal, and became our most powerful sales asset. That's the impact great product management can have.

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